|
Roomi-II 's Moves Chart |
| Notation |
I'll use the NeoGeo button notation (A, B, C, D buttons), distributed as follows:
A and B are the punches (weak and strong), and C and D are the kicks. Z is a shortcut for pressing all buttons at once.
As always, we'll assume Roomi is facing right.
| Wake-Up moves |
When you are on the floor, there is a number of things you can do before getting up, dependind on the direction you push:
| Roll forward | |
| Roll backward | |
| Surprise attack |
| Misc. moves |
| Start running |
|
| Stop running | |
| Short jump | Tap
|
| Sankaku Tobi (triangle jump) |
| Throws |
| Suppoko Ride |
When close, |
| Suppoko Stomp | When
close, |
| Special moves |
| Rabbit Blow |
|
| Rolling Crush | |
| Rolling Bomber | In
air, |
| Giant Knuckle |
|
| Rolling Slice |
| ES (Enhanced Special) moves - 1 Power Bar required |
| ES Rabbit Blow | |
| ES Rolling Crush | |
| ES Rolling Bomber | In air, |
| ES Giant Knuckle (*) |
|
| ES Giant Knuckle Cancel | |
| ES Rolling Slice |
Note(*): Hold any punch button to delay the attack. If you hold long enough, Roomi will turn red and the attack will become unblockable.
| SUPER Mode - 1 Power Bar required |
| SUPER Mode (**) |
|
Note(**): During the SUPER mode your attacks will inflict more damage and your defense will become stronger.