Roomi-II 's Moves Chart
    



Notation

I'll use the NeoGeo button notation (A, B, C, D buttons), distributed as follows:

A and B are the punches (weak and strong), and C and D are the kicks. Z is a shortcut for pressing all buttons at once.

As always, we'll assume Roomi is facing right.

 

Wake-Up moves

When you are on the floor, there is a number of things you can do before getting up, dependind on the direction you push:

Roll forward while getting up
Roll backward while getting up
Surprise attack while getting up

 

Misc. moves

Start running (will keep running)
Stop running
Short jumpTap when jumping instead of holding it
Sankaku Tobi (triangle jump)when next to the wall

 

Throws

Suppoko Ride When close,
Suppoko StompWhen close,

 

Special moves

Rabbit Blow (repeat 3 times)
Rolling Crush
Rolling BomberIn air,
Giant Knuckle

Rolling Slice

 

ES (Enhanced Special) moves - 1 Power Bar required

ES Rabbit Blow
ES Rolling Crush
ES Rolling BomberIn air,
ES Giant Knuckle (*)

ES Giant Knuckle Cancel during windup.
ES Rolling Slice

Note(*): Hold any punch button to delay the attack. If you hold long enough, Roomi will turn red and the attack will become unblockable.

 

SUPER Mode - 1 Power Bar required

SUPER Mode (**) or

Note(**): During the SUPER mode your attacks will inflict more damage and your defense will become stronger.

 

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