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Contact: mr_santana@hotmail.com
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Since September 1999
Last update: 7/13/2004
Pulsa aquí para ir a la versión en español
Latest news:
So much time since I did my last update... Anyway, this has been sitting in my hard drive for some time so I decided to release it before it's too late. This release is "public domain", under 2 conditions. Learn more about him in the Mugen Characters section.
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There isn't much to explain actually. Same treatment as Elias,
Oni got his team moves with Cassandra and full character switch
support (see the readme for more info), more palettes, an optional button
layout, the CHANGE meter, more optimized sound, and a "memory friendly"
version with low-res effects for computers low on resources. You can
get in the Mugen Characters section. |
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A small update, following a friend's advice, I added R.o.q.u.e.'s Tag
code to Elias, adding support for full character switch RotD
style with characters equipped with it. |
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Finally I have a version I can call 100 % :). Additions are: "tag"
and Team Duplex combo with Alice, more palettes, an optional Capcom-style
button layout, and the CHANGE meter to control Team moves. No AI still
though, sorry. I've also optimized the sound samples, so although the
character has more sprites now, he actually consumes less memory than
before. Besides, there is also a "light" version with low-resolution
effects for those with memory problems. You can find him in the Mugen
Characters section. |
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Continuing with the excellent Rage of the Dragons, I couldn't resist converting my second favourite character, Oni, to Mugen. He's a cool and aggressive fighter which could be defined as a mixture of Wolverine and Iori Yagami. Take a look at the Mugen Characters to find him. You can also find his stage in the Mugen Stages section. This
stage has, for me, the best soundtrack in the whole Neo-Geo history,
period, really moody, full of guitar riffs and hummable melodies. |
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So I said in the last post I was getting tired of direct conversions... So I lied a bit ^_^U. I still fall for games and characters I like. And I did like the Rage of the Dragons game, it did derserved a tribute, so here it is. What's a shame is that the ROM were released so soon v_v. Oh well, that's another story. Anyway, from all the characters in that game, the one I liked most is Elias Patrick, an exorcist priest with a very particular way of converting people ;). Please take a look at him at the Mugen Characters section. Along with the character, I've also converted his stage, Elias'
Church. The best thing about it is its outstanding soundtrack, really
envolvent, it even has opera vocals. You can find it in the Mugen
Stages section. |
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Whoa! Nearly 9 months of inactivity! That's a lot O_o. Well, there are two reasons for this: one, I don't have as much time as I'd like to spend with Mugen, and two, I'm been working in several projects (five counting Mauru) at once. Most of them aren't simple conversions (I'm a bit tired of those) but more original stuff, and that takes time. I've opened a WIP's section with info on the characters I'm working on, in case anybody cares. Also, I've finished updating Mauru, whose latest version was
more than 2 1/2 years old O_o, so I upgraded him to meet Mugen's current
standards. This version fixes bugs, fills up holes and is way more balanced.
There are technically no new moves, but several of the existing ones
have received tweaks or have been reworked to make them more useful/interesting.
And more importantly, Mauru is not so dumb anymore, he's got
an AI now. If this appeals you, please go to the Mugen Characters
section and take a look. Hope you like it :). |
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Aha, the little crimson ninja from SNK's latest beat'em up, Sengoku
3, makes her appearance in the Mugen world. It's heavily inspired
in the arcade, with all her crazy combos, but also with a new projectile
system, some things she was lacking in the arcade, and a powerful (but
not too much) AI. It plays a bit different of your usual fighter, but
it's an interesting twist. Go to the Mugen Characters section,
check her out, and see if you like her. |
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Mmm I guess today is a good day, 3 releases at one go :D. Without further ado, let's get down to them:
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I just realized that my Advices section was accumulating a dense
layer of dust, so I decided to renovate it and have promoted it to Tutorials
category XD. And to start with it nothing better than beginning from
the beginning, so I've written this Sprite Ripping Tutorial,
a guide made to help those who want to starting Mugenizing but don't
know very well how. |
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That's it, after being banished for no reason from my previous host
and remaining siteless for a couple weeks, Shin Inverse's Hideout
resurfaces thanks to DeleteBR and the good fellows at www.mgbr.net.
A big Thanks from here, you rock! |
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Well, having converted Sho already, I thought: "why not
have the hot couple?", so I converted his rival Dao-Long,
who is as cool or even more than Sho :D. As always, I made him
as close to the original as I could (although that could change if I
get some good ideas). Get it in the Mugen Characters section,
and while you are at it, take a look at the slight new touch I gave
it ^_^. |
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I've gone berserk on Mugen this summer ;), and now I bring you a new
character: Sho 100%, from Visco Games's excellent game Breaker's.
It aims to be a conversion as faithfully as possible to the arcade and
if you ask me, it plays really good. Go straight to Mugen Characters
and grab him ;). |
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Looks like I have a crush for Psylocke's stages... Anyway, here it
is, in my opinion, the coolest background in Marvel Super Heroes, "Uptown
Express". I like it a lot, you fight on a train, with Chinese neons
and tunnels passing by, and the sky turning from sunset to night. Very
colourful. It has a nice BGM too. Grab it at Mugen Stages. |
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Not a very big update today, but a good one however. Last week I felt a sudden love for X-Men Children Of The Atom, and also fell in love with Psylocke's "Moon Light" stage, so I converted it for Mugen :). It took more than a week but it's complete now. It's a beautiful stage, you fight on a platform in what looks like some kind of factory or processing plant. The platform moves as the fight takes place, and eventually rises to the top of the building, with a charming moonlit cityscape in the background. If this description teased you, you can find it at Mugen Stages. Two more things: the Mugen Stages section has been slightly
modified, hopefully for the better. It should be clearer now. I also
noticed that some people prefer music and some don't, so I added a non-BGM
version to every stage. |
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One month and 2/3 since my latest release. Mmm, not that bad. Anyway, there are some new little things here at Inverse's Hideout. These they are:
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Looks like there were some nasty bugs in last version of Roomi.
You can get the upgrade patch for her in the Mugen Characters
section. |
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That's right, the second stage in Roomi's development is complete.
Far surpassing the original, it features easier to do commands, new
moves, ES versions of all special moves, new maneuvers, new colors,
and SUPER mode, thus increasing her gameplay potential and making her
a worthy fighter ;) To get het, take a look to the Mugen Characters
section. |
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Pues sí, a sugerencia de algunos compañeros de mis clases de japonés ;) he decidido traducir mi sitio web a la lengua de Cervantes. No es justo que el idioma que prime en Internet sea sólo el inglés, ¿no? bueno, pues yo desde aquí pongo mi granito en pro del español. Espero que los hispanoparlantes lo disfrutéis. For all not Spanish-speakers: Inverse's Hideout now has a Spanish
version too. |
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All right, I've taken a long vacation... Maybe too long after all.
So it was time for an update, and there is a better update than a new
character? So here is Roomi! The lovely cat-girl from Galaxy
Fight makes her debut in Mugen, and she plays fairly accurately to the
original (or so I think, at least). There are two versions: a 3-button
one and a 4-button one. Find the details in the Mugen Characters
section. |
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They arrive one month later than they should, but anyway, better late
than never ;) The updates of Mauru, Slash and the Waku
Waku 7 Fight Pack for Mugen version 2000.6.27. They were
almost complete one month ago, but then i had to go on a vacation trip
^_^ ... You can get them at their corresponding sections. |
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Well, well, well... Today's going to be a good day... At least, I'm back from exams with something worthy (I think). There are many new things this time, so well... take your time ^_~ Here they are:
I sincerely hope you like the new stuff. If you have something to tell
me, specially about Slash, you know, my e-mail is at the top
of this page ;) |
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It's been long as hell, but it's here. After working non-stop for the last hours, I bring you Mauru's final update. Check out his 4 new WakuWaku strikers and the Super Mode!! Well, there's more, but I won't tell you here, so you'll have to enter the MUGEN section to find out. |
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I didn't like the old site layout so I've done a new one, with a slightly better conceptual organization. Hope you like it :). |
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Yes, Inverse's Hideout is now part of the Mugen Webring! Go to the bottom of this page to access some more juicy sites about your favourite game! :) |
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Whew!! It's exactly one month ago since I updated Mauru for the last time, but I got it :) (I survived a hard disk crash). Now, with the new feaures of the recently released MUGEN, Mauru is virtually complete, and with a look & feel very similar to the original. It has turned a fun and challenging char to play as or against, so you should go to the Downloads section and download him now, you won't get dissappointed (I hope). |
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After some weeks of inactivity, an update at least!! I'm into making Mauru's special moves, and things are not going half bad :) In fact, I'd say he's turning into an interesting and enjoyable fighter for you to enjoy. What ? You are still reading this ? Come on, waste no time and get it from the Downloads section!. |
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This is a fight sound pack for Mugen I did just for fun, featuring WakuWaku 7's fight sounds. Check it out if you can, especially if you haven't any and are tired of Mugen's default fight sounds. You can download it from the Downloads section. |
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After a week without updates, version 2.0 of Mauru is available. Now with sound, he now has all basic moves, with many nifty combos for you to discover and abuse :). Check it out in the Downloads section and tell me what you think of it. |
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Well, this is my first work in the Mugen scene, and for my debut I chose to replicate my all-time favourite character, Mauru from the marvelous NeoGeo game WakuWaku 7. He es a cute big and dumb Totoro-ish creature that leaves his natal woods to kick some butt. A curious note: he is carrying a schoolgirl in his back all time during the fights! Really fun to play and to watch (try making him lose to time - it is a bit difficult to win with him in his current state anyway). He is in a very early stage (he has no attacks yet) but the basis is almost done (hopefully no blank frames). |
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Here it is. My place for showing my works (future and past - there are not much of these) to the world. There isn't much yet, but I plan to add things here where I have the time. Only two sections available now, Mugen and Quake 2, but who knows what will come in the future... Anyway, enjoy your visit. |